Skill Rogue3


Level KXP Spells
TH
10(none)+0
210(none)+0
330(none)+1
460(none)+1
5100(none)+2
6150(none)+2
7210(none)+3
8280(none)+3
9360(none)+4
10450(none)+4
11550(none)+5
12660(none)+5
13780(none)+6
14910(none)+6
151050(none)+7
161200(none)+7
171360(none)+8
181530(none)+8
191710(none)+9
201900(none)+9
212100(none)+10
222310(none)+10
232530(none)+11
242760(none)+11
253000(none)+12
263250(none)+12
273510(none)+13
283780(none)+13
294060(none)+14
304350(none)+14
314650(none)+15
324960(none)+15
335280(none)+16
345610(none)+16
355950(none)+17
366300(none)+17
Requisites:Dex 9 and Int 9
Alignment:L any
HD/level:1d6
Weapon Prof.:(10+Int bonus)*(3+level)
To Hit Table:Rog
Save Table:Rog
Reference:RDM
Groups:Rogue
Complexity:CF=3
This class treats rogue abilities as skills. Base = %/5. Bonus, and penalty are not converted to a % and each pipe is +10DC. Below is a sample rogue list based off of Thief1.
This class only uses 3rd edition saving throws. PPD&PP go to Fort, BW&RSW go to Reflex, and Spell goes to Will when referenced.
All skills are class skills for this class. May purchase rogue abilities with skill points equal to the level of the rogue ability (still limited by level).
Level 1: You have no max rank for your skills in this class.
Level 3: You may “take 10” on a rogue ability and this doesn’t take 10 rounds.
Level 6: You may “take 20” on a rogue ability and this doesn’t take 20 rounds.
Level 18: You may “take 30” on a skill/rogue ability and this doesn’t take 30 rounds.
Level 27: You may “take 40” on a skill/rogue ability and this doesn’t take 40 rounds.
Level 36: You may “take 50” on a skill/rogue ability and this doesn’t take 50 rounds.
Lvl Thief Ability | +10DC | +20DC | +30DC | ect… Act Base Penalty Bonus
1Pick Pockets/Shoplifting | Palm | PresentP3Dex-12Dex-16
1Open/Close Locks: Mech. | Magic/Psi | OutPhaseVM2Dex-11Dex-15
1Find/Remove Traps: Mech. | Magic/Psi | OutPhase | Pro.M1Dex-12Dex-17
1Move Silently || ImmovabilityV2Dex-13Dex-16
1Hide in Shadows || Meld in Shadows/MirrorsV1Dex-11Dex-16
1Climb Walls | Climb Overhangs | Climb Upside DownV12Str-9Str-13
1Backstab (each +8DC = x1) (increases +2DC/level)014Int-6Int-20
2Mimic Voices || TonguesM5Wis-9Wis-12
3Contortion | Elasticity | Become Liquid-FormVM2Dex-10Dex-14
4Read Languages | Decipher CodeM0Int-9Int-14
5Sense Danger | Precognition | Choose FutureVM6Wis-8Wis-11
6Detect Illusion | Magic | Psi/Anti-Magic | GodlyM6Int-12Int-15
7Blink | Controlled BlinkM4Wis-12Wis-17
8Read Magic (Wizard/Priest) ||| Read Magic (Concordant)M3Int-13Int-15
9Find/Remove Tricks: x1 multiplier || x2 multiplier ||| x3 multiplier (| do this 90′ away)M1Dex-18Dex-25
10Invisibility | Improved InvisibilityM0Int-13Int-18